AI Insights · Timothy · January 2023
Top 5 Horse Games in Egypt Q4 2022 Performance Overview
Explore the performance trends of the top 5 horse games in Egypt during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, horse games captivated users in Egypt, showcasing varied performance trends across top titles. Here’s an overview of the top 5 horse games, combining data from both iOS and Android platforms.
Star Stable: Horses from Star Stable Entertainment AB saw a steady climb in weekly downloads, peaking at 3.7K in the week of November 28. The game maintained weekly active users around the 15K mark, reaching a high of approximately 16.5K in mid-December. Weekly revenue, however, remained modest, starting at $11 and dropping to around $1 towards the end of the quarter.
Trophy Games Development A/S’s Horse World - Show Jumping experienced a consistent weekly download rate, with numbers fluctuating between 1.4K and 2.5K, peaking in early December. The game kept a stable user base, averaging around 15K weekly active users. Revenue was minimal, with a brief spike to $8 in the week of November 21.
Rival Stars Horse Racing from PikPok showed notable fluctuations in weekly downloads, starting strong at nearly 8K but dwindling to a few hundred by the end of the quarter. Active users followed a similar trend, beginning at 12K and dropping to about 2.2K. Weekly revenue peaked at $180 in early October but gradually declined to $13 by the end of December.
My Little Pony World by Budge Studios, a newer entrant released in November 2022, had an initial surge in weekly downloads, reaching 1.1K in late November, before decreasing sharply to just a few dozen by mid-December. Active users mirrored this trend, peaking at 973 in late November. Revenue was modest, peaking at $28 in mid-November before stabilizing around $15-$17 towards the year's end.
Lastly, PLAYMOBIL Horse Farm from Geobra Brandstaetter Stiftung & Co. KG maintained a low but steady weekly download rate, averaging around 200-300. Active users hovered between 944 and 1346 throughout the quarter. Notably, the game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.